However, the long term benefits are there with the yields provided by the volcanic soil left behind. When you see the magma spilling down the side of one of these you know there’s going to be damage to adjacent tiles. They offer some of the same risk/reward decisions as floods, with eruptions occurring periodically. Now you’ll experience those same high risk/high reward decisions as you plot out where to settle in your next Civilization campaign.Īnother exciting new environmental effect is the addition of volcanoes. I love the way this works out: throughout history civilizations have risen and flourished in dangerous places, like near volcanoes and in river valleys. And once you’ve rebuilt, the flood will have enhanced a number of those tiles with rich, fertile soil. But don’t worry, there’s an upside! First, you can mitigate the effects with our new Dam district. Periodically each of these rivers will flood, damaging structures throughout the floodable tiles. So you’ll still want to settle there - but now doing so comes with real risk. No longer! We’ve enlarged the floodable areas to include flat Grasslands and Plains tiles next to Rivers so these valleys can offer the potential of incredibly high yields. We’ve always had Floodplains in the game, but I always found it disappointing that they were completely static. With this expansion we’re unleashing the forces of nature to bring the world to life in a way that you’ve never seen before.